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  #1  
Old 04-27-2003, 03:35 PM
spoonjpn spoonjpn is offline
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drifting zipzaps?

is there anyway to do this? if so what kind of setup do you need?
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  #2  
Old 04-27-2003, 04:04 PM
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well they dont really "drift" but you should use a r-spec motor(from tinyrc) and the red zz gears and add 2 more cells and use hard tires
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  #3  
Old 04-27-2003, 10:05 PM
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I just dual celled my completely zip and it drifts.
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  #4  
Old 04-27-2003, 10:52 PM
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Yup I run a 28,000 rpm motor(waiting for ff2 kit to come in), red gears, and a dual cell mod and mine will draft on wood floors and marble type counter tops.
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  #5  
Old 04-28-2003, 12:02 AM
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I don't wanna bust your bubble, or call you guys liars or anything, but you can't drift a Zap, or a bit, or any of these little cars. I mean not properly, anyway. Sure you can slide the rear end around and skid around and stuff, but that's not drifting. Drifting is a controlled slide enabling you to enter a turn fast and exit faster. You can't control a Zap well enough to do this. Why? It's not proportional.

Anyone who say's otherwise, I challenge you to post a video of your "drift" and I will conceed. It's easy to slide a car around, especially when you add cells to it. But to be consistant enough to use drifting techniques in a race setting is pretty unatainable with a car this basic.

But hey, donuts are fun right?
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  #6  
Old 04-28-2003, 07:00 AM
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yeh, that skidding your rear tires aroudn to make the turn faster is more of a power slide. a drift woudl be all four wheels skidding in a controlled manner so that you coudl take a turn while maintaining a high speed.....that and to impress the crowds someone at the *other* forum made a challenge for one month for ppl to show a vid proving bits and zips can drift controllably. i rmember a couple people claiming they made a video but they never posted it. we might have better luck drifting that new propo bit, i'm sure once ppl mod it to handle like it should, it'll probably drift
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  #7  
Old 04-28-2003, 07:31 AM
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Thats what i meant the closest thing to a drift on any 1:64 is swingin the back end around. I thought thats what he meant by drift.
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  #8  
Old 04-28-2003, 01:58 PM
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Quote:
Originally posted by TypeZer0
we might have better luck drifting that new propo bit, i'm sure once ppl mod it to handle like it should, it'll probably drift
Or a 3 cell puchi.
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  #9  
Old 04-28-2003, 06:54 PM
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Yea, drifts are usually long. In real life you can drift at speeds around 100 mph, and that's how fast a 1.0 is.
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  #10  
Old 04-29-2003, 12:00 AM
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Quote:
Originally posted by Zephyranthes
Yea, drifts are usually long. In real life you can drift at speeds around 100 mph, and that's how fast a 1.0 is.
i would have to see the math for that....even scale, a 1.0 single cell feels like 20 mph or so stock...anyone got the math?
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  #11  
Old 04-29-2003, 07:09 PM
spoonjpn spoonjpn is offline
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Quote:
Originally posted by chelboed
I don't wanna bust your bubble, or call you guys liars or anything, but you can't drift a Zap, or a bit, or any of these little cars. I mean not properly, anyway. Sure you can slide the rear end around and skid around and stuff, but that's not drifting. Drifting is a controlled slide enabling you to enter a turn fast and exit faster. You can't control a Zap well enough to do this. Why? It's not proportional.

Anyone who say's otherwise, I challenge you to post a video of your "drift" and I will conceed. It's easy to slide a car around, especially when you add cells to it. But to be consistant enough to use drifting techniques in a race setting is pretty unatainable with a car this basic.

But hey, donuts are fun right?
yes, i should have called it powersliding instead of drifting. It is nearly impossible to maintain the force to propel the car sideways and control it. Mini r/c's are too light. Grip driving is much faster than drifting. Drifting is all for show
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