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  #16  
Old 10-04-2002, 08:11 PM
SteinyD SteinyD is offline
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Join Date: Sep 2002
Location: NJ
Posts: 4
I wonder if you guys can help me out. I got my tanks today. I've only opened and assembled one. I have followed the [english] instructions provided by toyeast. The charging process seems to work as described (busy for 10 mins. and then goes 'ok'. I then switch the button on the bottom of the tank to on. I turned the on/off switch on the controller to off. I moved the middle button to the top position. I have the tank set for ID 1. I then turn the controller to the on / single player mode position.

But, the tank doesn't do anything. no movement, no sound. Any ideas? I have changed the ID by following the instructions. Still nothing. I don't need to have both tanks set up and going, do I?

Thanks in advance!
David

Quote:
Originally posted by Namuna
Got my Tanks tonight and so far it's a BLAST! I love em!...And the REALLY COOL PART?? My Fiancé loves it too!

Some more things I've noticed so far...

- Decent range on the shots! You can be a good 3feet away and still register a hit
- NOISY devils! The motor/gears sounds like shakin a bag of gravel!
- You HAVE TO line up your shots! None of that shoot in the 'general' area...If you want to hit your opponent, you have to be AIMING at them!
- These Tanks are definitely geared for torgue! I wouldn't be surprised, if you found a way to make the treads stick, that it could scale a 90° climb!
- I notice that unless you've got a solid line of sight, some commands can get delayed or even not register...Not much of a problem though.
- Hey! you can run them on rugs!

All in all...WELL WORTH the price! I LOVE em!
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  #17  
Old 10-12-2002, 09:47 PM
MicroVader MicroVader is offline
TinyRC Pro
 
Join Date: Oct 2002
Posts: 17
I guess this should be added. I mentioned it in another thread.

Tank shots have a 'splash' damage effect.
Tank 1 can hit Tank 2 & 3 with one shot if 2 & 3 are
close together or touching.
About one tank length's proximity.

Another neat thing about shots in general.
Tanks don't have to be on the same ground level.
This is cool if, for instance, one tank is on the ground
and another is up/below on a bridge or plateau.

~Chris
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  #18  
Old 10-26-2002, 08:31 PM
Rcdude7378 Rcdude7378 is offline
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Join Date: Oct 2002
Location: Prescott, AZ
Posts: 13
i have foun something else out. each tank is different as in bullet capacity, defense, and refill speed.click here to see

Last edited by Rcdude7378; 10-26-2002 at 08:35 PM.
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  #19  
Old 11-07-2002, 09:00 AM
Joe_Cool Joe_Cool is offline
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Join Date: Nov 2002
Location: Germany
Posts: 12
Something is wrong on the ToyEast Site

Hi I am new at this board and I´m from germany, so please forgive me my bad english.

@SteinyD
One explanation at the ToyEast site is completely wrong. They say you have to focus your controller with the font to your tank, when you want to transfer your new ID to the Tank. This is wrong. On the under or backside of the controller, right where you load the tank, is another very small LED/IR. Focus with on to your tank, then press the ID button on the controller and everything works well.

I hope is helps.

Joe
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  #20  
Old 11-20-2002, 08:42 AM
beetyii's Avatar
beetyii beetyii is offline
Mr. 100%
 
Join Date: Aug 2002
Location: Germany/ Essen
Posts: 137
Anybody know how to make the treads stick better, they seem to slip a lot


__________________
tim267


Hello Tim,

You should wash the treads with some foam from time to time to clean the inside - this helps a lot. But never forget a little slipping sometimes helps not to ruin the gearings or that the gears on the drivingaxle become slipping !

beetyii
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  #21  
Old 06-06-2003, 09:12 PM
Tech_Lord Tech_Lord is offline
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Join Date: Jul 2002
Posts: 96
i want one sooooooooooo bad now! i dont care how much it cost's or how i get it i want one!!!!!!!!!!! (or 2!). but i live in australia how could i get one without spending too much?
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