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  #16  
Old 03-17-2004, 03:44 PM
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could the 0 degree tie rod work?
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  #17  
Old 03-17-2004, 08:23 PM
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Quote:
Originally posted by aperson
could the 0 degree tie rod work?
no.... it ends up as about 3 degree toe out with this mod.
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  #18  
Old 03-18-2004, 12:15 AM
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then use the 3 degree toe-in tie rod and bend that so you get 0 degree toe
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  #19  
Old 03-19-2004, 12:06 AM
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lol ohh duhh... why didnt i think of that??
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  #20  
Old 03-19-2004, 03:45 PM
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so is it toe-in or toe-out that makes your car more stable on straights,and which gives it a tighter turning radius?
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  #21  
Old 03-19-2004, 11:05 PM
kanegs kanegs is offline
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Toe-in = straighter
Toe-out = tighter turns
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  #22  
Old 03-20-2004, 01:19 AM
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its alot more complicated then that but kanegs got it right on the money
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  #23  
Old 03-23-2004, 06:27 PM
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Ya know, this could be a good part idea for the store. Sell new tie rods that are made this way for more steering travel...
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  #24  
Old 03-30-2004, 05:02 PM
Tdevil Tdevil is offline
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Sorry guys, but I have to disagree with you.

Toe out is for stability - Toe out gives you a wider track which = stability. It also slows you down if you get too much toe out since the wheels are both fighting to go to the outside

Toe in is for cornering - Toe in gives you a narrower track which makes the car twitchy but because the wheel is already angled in you get more turn left or right because it has already started to turn that direction.

The Super Street guide that comes with the car also indicates that the greater the degree of toe in the better the cornering.

So, for best cornering, use the 4.5 degree steering bar which is the longest bar which forces the front of the wheels in and the back out creating toe in for better cornering.
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  #25  
Old 03-30-2004, 09:47 PM
kanegs kanegs is offline
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from: http://www.ozebiz.com.au/racetech/theory/align.html

When a pair of wheels is set so that their leading edges are pointed slightly towards each other, the wheel pair is said to have toe-in. If the leading edges point away from each other, the pair is said to have toe-out. The amount of toe can be expressed in degrees as the angle to which the wheels are out of parallel, or more commonly, as the difference between the track widths as measured at the leading and trailing edges of the tires or wheels. Toe settings affect three major areas of performance: tire wear, straight-line stability and corner entry handling characteristics.

For minimum tire wear and power loss, the wheels on a given axle of a car should point directly ahead when the car is running in a straight line. Excessive toe-in or toe-out causes the tires to scrub, since they are always turned relative to the direction of travel. Too much toe-in causes accelerated wear at the outboard edges of the tires, while too much toe-out causes wear at the inboard edges.

So if minimum tire wear and power loss are achieved with zero toe, why have any toe angles at all? The answer is that toe settings have a major impact on directional stability. The illustrations at right show the mechanisms involved. With the steering wheel centered, toe-in causes the wheels to tend to roll along paths that intersect each other. Under this condition, the wheels are at odds with each other, and no turn results.

When the wheel on one side of the car encounters a disturbance, that wheel is pulled rearward about its steering axis. This action also pulls the other wheel in the same steering direction. If it's a minor disturbance, the disturbed wheel will steer only a small amount, perhaps so that it's rolling straight ahead instead of toed-in slightly. But note that with this slight steering input, the rolling paths of the wheels still don't describe a turn. The wheels have absorbed the irregularity without significantly changing the direction of the vehicle. In this way, toe-in enhances straight-line stability.

If the car is set up with toe-out, however, the front wheels are aligned so that slight disturbances cause the wheel pair to assume rolling directions that do describe a turn. Any minute steering angle beyond the perfectly centered position will cause the inner wheel to steer in a tighter turn radius than the outer wheel. Thus, the car will always be trying to enter a turn, rather than maintaining a straight line of travel. So it's clear that toe-out encourages the initiation of a turn, while toe-in discourages it.

The toe setting on a particular car becomes a tradeoff between the straight-line stability afforded by toe-in and the quick steering response promoted by toe-out. Nobody wants their street car to constantly wander over tar strips-the never-ending steering corrections required would drive anyone batty. But racers are willing to sacrifice a bit of stability on the straightaway for a sharper turn-in to the corners. So street cars are generally set up with toe-in, while race cars are often set up with toe-out.

With four-wheel independent suspension, the toe must also be set at the rear of the car. Toe settings at the rear have essentially the same effect on wear, directional stability and turn-in as they do on the front. However, it is rare to set up a rear-drive race car toed out in the rear, since doing so causes excessive oversteer, particularly when power is applied. Front-wheel-drive race cars, on the other hand, are often set up with a bit of toe-out, as this induces a bit of oversteer to counteract the greater tendency of front-wheel-drive cars to understeer.

Remember also that toe will change slightly from a static situation to a dynamic one. This is is most noticeable on a front-wheel-drive car or independently-suspended rear-drive car. When driving torque is applied to the wheels, they pull themselves forward and try to create toe-in. This is another reason why many front-drivers are set up with toe-out in the front. Likewise, when pushed down the road, a non-driven wheel will tend to toe itself out. This is most noticeable in rear-drive cars.

The amount of toe-in or toe-out dialed into a given car is dependent on the compliance of the suspension and the desired handling characteristics. To improve ride quality, street cars are equipped with relatively soft rubber bushings at their suspension links, and thus the links move a fair amount when they are loaded. Race cars, in contrast, are fitted with steel spherical bearings or very hard urethane, metal or plastic bushings to provide optimum rigidity and control of suspension links. Thus, a street car requires a greater static toe-in than does a race car, so as to avoid the condition wherein bushing compliance allows the wheels to assume a toe-out condition.

It should be noted that in recent years, designers have been using bushing compliance in street cars to their advantage. To maximize transient response, it is desirable to use a little toe-in at the rear to hasten the generation of slip angles and thus cornering forces in the rear tires. By allowing a bit of compliance in the front lateral links of an A-arm type suspension, the rear axle will toe-in when the car enters a hard corner; on a straightaway where no cornering loads are present, the bushings remain undistorted and allow the toe to be set to an angle that enhances tire wear and stability characteristics. Such a design is a type of passive four-wheel steering system.


The full article also covers camber and caster and includes some illustations. It's worth a visit.
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  #26  
Old 03-30-2004, 10:04 PM
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lol nice kanegs hahah, t devil you dont really believe superstreet knows this stuff do you?!?! blah so many errors and stuff in their mags... idiots
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  #27  
Old 03-31-2004, 01:04 AM
kanegs kanegs is offline
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Quote:
Originally posted by spinitsidewayz!
lol nice kanegs hahah, t devil you dont really believe superstreet knows this stuff do you?!?! blah so many errors and stuff in their mags... idiots
Be nice it really is counter intuitive until you've heard a good explanation. It isn't Tdevil's fault that the "manual" is wrong.

BTW, is the SuperStreet for 1:1 cars as bad as the booklet?
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  #28  
Old 03-31-2004, 02:05 AM
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spinitsidewayz! spinitsidewayz! is offline
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yeah sorry, well suspension is tricky to understand if you dont know the basics. superstreet is basically an importscene mag. me no like import scene... just take a look yourself. the tech stuff, if there is any, is really basic. just check out the readers' rides..
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  #29  
Old 03-31-2004, 11:50 AM
Tdevil Tdevil is offline
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That is a good explaination of how things work. Thanks.
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