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  #31  
Old 01-11-2004, 08:08 PM
SuPrBuGmAn SuPrBuGmAn is offline
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Quote:
Originally posted by neurokinetik
I've been just cutting the wire, then soldering it back on to the top of those commutator contacts.
Excellent, thats easy enough.




Just out of curiosity, do you know offhand the guage of wire used in the FF-180SHs from the Colgate Motion Brushes?
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  #32  
Old 01-27-2004, 08:58 PM
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I need some help with winding motors. The carmo site didn't give good enough directions.
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  #33  
Old 01-30-2004, 10:11 PM
xxspeednplayaxx xxspeednplayaxx is offline
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alright i understand winding, clock wise around the pole, then hook it on the contact, and repeat, heres the 64000 question, how in the world did neuro fit 30 winds of 26G wire on his motos, i can barely get 20 aorund 1 pole... this was my first time winding however... please help
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  #34  
Old 01-30-2004, 11:50 PM
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neurokinetik neurokinetik is offline
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This is on the 180, right? Practice is the best thing I can tell you. The more motors you wind, the tighter they get, and the more turns you can fit.

One thing I have picked up is a method of feeding the wire with my right hand to keep the tension tight while turning the armature in my left to wind the wire around it. When I first started, I would hold the armature in one position in my left hand, and wind the wire around with my right hand. With my current technique though, my windings are much neater, tighter, and I can also wind a motor even quicker than before. I think it took me 30 minutes to do the 260 I just wound, if that.


On another note, I was just thinking about the advantages of double and triple winding over single winding using larger wire. Think of this... An armature only has so much room to fill with wire. Larger wire, by nature, has a tendency to waste more space by leaving small pockets of air between the windings. The idea behind double winding is to decrease the resistance of the wire coils by using several wires that effectively have the same resistence together as the single wind of large wire. However, several smaller strands will wind more colsely together, leaving less wasted space in the armature, and creating a better magnetic field.
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  #35  
Old 01-31-2004, 11:35 AM
xxspeednplayaxx xxspeednplayaxx is offline
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so what are the performance trade offs of single double and triple windings... g-l with the johnson motor...
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  #36  
Old 02-04-2004, 06:23 PM
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I found another site with more helpful info:


http://electronics.howstuffworks.com/motor1.htm

Chuckster...
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  #37  
Old 02-15-2004, 07:15 PM
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This may sound like a stupid question, but how would I get the pinion gear off the Xmod motor to put it on a new motor?
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  #38  
Old 02-15-2004, 07:49 PM
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Not a stupid question at all. Alot of people heat up the gears and pull them off.
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  #39  
Old 02-15-2004, 10:01 PM
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sessiz10 sessiz10 is offline
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Quote:
Originally posted by Darklancer
This may sound like a stupid question, but how would I get the pinion gear off the Xmod motor to put it on a new motor?
Invest in a ninco pinion puller/press. Do a google search for a proffesor motor, he sells them on his slotcar site. You can also find other sites that carry it but his was the best price. The pinion puller should work on most motors and the press will work on standard motor cans.
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  #40  
Old 02-15-2004, 10:41 PM
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Cool. now I can see if this motor is as fast as it sounds.

Guess I thought it was a stupid question b/c I always hear of these ppl making/ modifying their own motors w/out ant problem, but unfortunately, I'm not that smart when it comes to electronic motors.
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  #41  
Old 02-16-2004, 12:09 AM
suprafreak33 suprafreak33 is offline
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Re: Winding Basics

Quote:
Originally posted by sherifx
I know some people don't know the requisite information (as I don't) regarding the effects of windings & gauge etc etc... so lets get the info togeather

Higher Windings =
Lower Windings =
Max Suggested Windings =
Min Suggested Windings =
Higher Gauge Wire =
Lower Gauge Wire =


if there is anything I'm missing let me know. I plan on updating this based on the info I recieve to keep the info current.

oh and, we should probably include a tutorial as to how to actually wind your own motor.


sherif

thank for the info
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  #42  
Old 08-10-2004, 11:04 AM
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DAAAAHHHHH!!!!!!!! I ruined ANOTHER motor! got a Kyosho stock motor from Wedginator and I decided to put on some turns of 26ga wire, I was soldering the wire to the terminal where you solder the wires, and GGRAAPPHSAAHDSIGNASDSDSSHI the corresponding terminal came down a bit, and the commutator's terminal came off the pole! DAMN!
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  #43  
Old 09-05-2004, 10:56 PM
Phred168 Phred168 is offline
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Found an interesting site on winding I'm sure someone will find helpful...

http://members.shaw.ca/climber/motors.html
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  #44  
Old 12-15-2004, 10:44 AM
ben1112 ben1112 is offline
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Do i need to upgrade the fets? can anyone direct me a tutorial on upgrading fets to use mod motors?
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  #45  
Old 12-16-2004, 02:07 AM
Murcielago659 Murcielago659 is offline
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Quote:
Originally posted by charliebrown
DAAAAHHHHH!!!!!!!! I ruined ANOTHER motor! got a Kyosho stock motor from Wedginator and I decided to put on some turns of 26ga wire, I was soldering the wire to the terminal where you solder the wires, and GGRAAPPHSAAHDSIGNASDSDSSHI the corresponding terminal came down a bit, and the commutator's terminal came off the pole! DAMN!
I know this is an old thread, and you've probably thrown it out already, but you can glue that back on, you know.
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