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-   -   drifting zipzaps? (http://tinyrc.com/forums/showthread.php?t=10666)

spoonjpn 04-27-2003 03:35 PM

drifting zipzaps?
 
is there anyway to do this? if so what kind of setup do you need?

isk8blind 04-27-2003 04:04 PM

well they dont really "drift" but you should use a r-spec motor(from tinyrc) and the red zz gears and add 2 more cells and use hard tires

Zephyranthes 04-27-2003 10:05 PM

I just dual celled my completely zip and it drifts.

Aquarius 04-27-2003 10:52 PM

Yup I run a 28,000 rpm motor(waiting for ff2 kit to come in), red gears, and a dual cell mod and mine will draft on wood floors and marble type counter tops.

chelboed 04-28-2003 12:02 AM

I don't wanna bust your bubble, or call you guys liars or anything, but you can't drift a Zap, or a bit, or any of these little cars. I mean not properly, anyway. Sure you can slide the rear end around and skid around and stuff, but that's not drifting. Drifting is a controlled slide enabling you to enter a turn fast and exit faster. You can't control a Zap well enough to do this. Why? It's not proportional.

Anyone who say's otherwise, I challenge you to post a video of your "drift" and I will conceed. It's easy to slide a car around, especially when you add cells to it. But to be consistant enough to use drifting techniques in a race setting is pretty unatainable with a car this basic.

But hey, donuts are fun right?

TypeZer0 04-28-2003 07:00 AM

yeh, that skidding your rear tires aroudn to make the turn faster is more of a power slide. a drift woudl be all four wheels skidding in a controlled manner so that you coudl take a turn while maintaining a high speed.....that and to impress the crowds :D someone at the *other* forum made a challenge for one month for ppl to show a vid proving bits and zips can drift controllably. i rmember a couple people claiming they made a video but they never posted it. we might have better luck drifting that new propo bit, i'm sure once ppl mod it to handle like it should, it'll probably drift

Aquarius 04-28-2003 07:31 AM

Thats what i meant the closest thing to a drift on any 1:64 is swingin the back end around. I thought thats what he meant by drift.

chelboed 04-28-2003 01:58 PM

Quote:

Originally posted by TypeZer0
we might have better luck drifting that new propo bit, i'm sure once ppl mod it to handle like it should, it'll probably drift
Or a 3 cell puchi.:D

Zephyranthes 04-28-2003 06:54 PM

Yea, drifts are usually long. In real life you can drift at speeds around 100 mph, and that's how fast a 1.0 is.

cowfish_29 04-29-2003 12:00 AM

Quote:

Originally posted by Zephyranthes
Yea, drifts are usually long. In real life you can drift at speeds around 100 mph, and that's how fast a 1.0 is.
i would have to see the math for that....even scale, a 1.0 single cell feels like 20 mph or so stock...anyone got the math?

spoonjpn 04-29-2003 07:09 PM

Quote:

Originally posted by chelboed
I don't wanna bust your bubble, or call you guys liars or anything, but you can't drift a Zap, or a bit, or any of these little cars. I mean not properly, anyway. Sure you can slide the rear end around and skid around and stuff, but that's not drifting. Drifting is a controlled slide enabling you to enter a turn fast and exit faster. You can't control a Zap well enough to do this. Why? It's not proportional.

Anyone who say's otherwise, I challenge you to post a video of your "drift" and I will conceed. It's easy to slide a car around, especially when you add cells to it. But to be consistant enough to use drifting techniques in a race setting is pretty unatainable with a car this basic.

But hey, donuts are fun right?

yes, i should have called it powersliding instead of drifting. It is nearly impossible to maintain the force to propel the car sideways and control it. Mini r/c's are too light. Grip driving is much faster than drifting. Drifting is all for show :)


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