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  #16  
Old 04-11-2003, 10:32 PM
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chelboed chelboed is offline
Epoch's R Bett'R
 
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My gears are attached to the whole suspended rear 'T-bar' section.

The body doesn't attach to the rear end. It is attached in front on the tab, and on the sides of the battery compartment. I'm trying to build a light enough spring to have about a mm of sag in it.
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  #17  
Old 04-11-2003, 10:36 PM
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xatu xatu is offline
they say im slooooow eh?
 
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Nevermind then, I'm too lazy to explain it

And besides, if this DID work on a bit (which it probably will and does) the body would have to be modded to fit on, because the rear end wouldn't be able to just snap in.
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  #18  
Old 04-11-2003, 10:41 PM
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chelboed chelboed is offline
Epoch's R Bett'R
 
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Dude.... that's what I'm sayin'. It is attached in front at the tab and on the sides on the battery compartment. The rear is not attached at all. You cut the tab off, and get the up and down travel you need.
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  #19  
Old 04-11-2003, 10:42 PM
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they say im slooooow eh?
 
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You said that already? Dam man, I should really start readin the thread more careful....
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  #20  
Old 04-11-2003, 10:47 PM
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chelboed chelboed is offline
Epoch's R Bett'R
 
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I guess I should finish the car, 'cause I'm positive it'll work great. I have been making a single cell tech track car. (slightly slower) I used some ZZ knuckles and steering bar with magnet and it turns soooooo tight. It's an MS Pro Celica.

Too many projects.
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  #21  
Old 04-11-2003, 10:49 PM
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Sounds cool!

Um, how are you going to hold the rear end of the chassis to the main part? Are you going to just stick something small in there to hold it in? And, you better make sure that there is a little bit of space on each side between the pieces of chassis, it will move up and down easier.
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  #22  
Old 04-11-2003, 11:24 PM
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chelboed chelboed is offline
Epoch's R Bett'R
 
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Actually I already epoxy'd a rear axle into the piece of oak. It holds the rear T-bar well and still moves very freely.
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  #23  
Old 04-11-2003, 11:34 PM
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they say im slooooow eh?
 
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Cool! Got any pics of your updates?
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  #24  
Old 04-12-2003, 12:28 AM
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chelboed chelboed is offline
Epoch's R Bett'R
 
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No pics yet. Not much progress. Project on hold.
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  #25  
Old 04-12-2003, 12:31 AM
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.. i've been owned once again... lol, xatu i didnt think of that...
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  #26  
Old 04-12-2003, 12:55 PM
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they say im slooooow eh?
 
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Hehe I like to think, but sometimes I think too much... Like, this morning, me and my mom got into and argument whether the bread would get soggy if it was frozen, and then fried and made into grilled cheese... Looks like I lost
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  #27  
Old 04-12-2003, 06:33 PM
strider_mt2k
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Wow, that holding the body by the sides idea blew my idea away!

I though harsh choppy suspension was the natural trade off for the lowering? It has to be choppy or it will give too much and the body will hit.
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  #28  
Old 04-12-2003, 11:38 PM
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deoblehc deoblehc is offline
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Well, let's weigh out the reasons for suspension on a car this size.

Is it for a better ride? Probably not.
Does it handle corners better? I doubt it. Unless you are running on a bunch of hard beans glued together. That'd be a cool rocky area on a track though.
How bout jumping? No real reason here. A bit is so small that it doesn't get hurt when it lands. Mine falls off the counter all the time.

The reason I wanted to do this mod origionally was to have a full suspension bit. Why? Just to have one. My tracks are all road courses with jumps. My jumps have landing pads.

The actual performance upgrade here for me would be to eliminate wheel hop when accelerating on tight weave carpet. But that's on my 3cell car booster Zap. I really should scrap the project and do a new one on a Zap chassis. More room for suspension and extra cells.
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  #29  
Old 04-13-2003, 09:51 AM
strider_mt2k
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Quote:
Originally posted by deoblehc
Well, let's weigh out the reasons for suspension on a car this size.

Is it for a better ride? Probably not.
Does it handle corners better? I doubt it. Unless you are running on a bunch of hard beans glued together. That'd be a cool rocky area on a track though.
How bout jumping? No real reason here. A bit is so small that it doesn't get hurt when it lands. Mine falls off the counter all the time.

The reason I wanted to do this mod origionally was to have a full suspension bit. Why? Just to have one. My tracks are all road courses with jumps. My jumps have landing pads.

The actual performance upgrade here for me would be to eliminate wheel hop when accelerating on tight weave carpet. But that's on my 3cell car booster Zap. I really should scrap the project and do a new one on a Zap chassis. More room for suspension and extra cells.
I should have added that I run my cars on a large textured Vinyl floor, so I see the difference between the suspension adjustments I've made. I also tend to mod for speed, so I see my cars act much differently than on a track that is usually a smaller, with a perfectly flat surface.


Your point is a good one. If you are running on a prepared surface like a track, I can imagine seeing very little "hop" or other suspension issues at all.
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