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  #61  
Old 12-06-2002, 06:14 AM
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GoOsEmAn GoOsEmAn is offline
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WOW...that is nice...good luck with the project...
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  #62  
Old 12-09-2002, 04:08 PM
DavidDeLaurier DavidDeLaurier is offline
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Alright, Can the three of you who are making "turbos" (boost, dual motor, reverse boost) please post diagrams and parts needed so that people like me can do this mod. Maybe you should submit your mod to QFM and have them make a step-by-step guid for each mod. They would probally do it if you won't.

These are some really great ideas yall are putting out. Keep up the work and never stop modding!
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  #63  
Old 12-12-2002, 11:10 PM
GT-ahh GT-ahh is offline
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ok. Ive been REALLY busy recently but you'll be happy to hear that ive been working on my dual speed text and it will be finished within the next couple of days. (depending how much i drink this weekend ) ill post a link as soon as its finished....
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  #64  
Old 12-13-2002, 12:59 AM
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I think you all are missing an option. Instead of modding the car, mod the controller. Theres a little programmable chip called the basic stamp, made by parallax (I think thats how its spelled) You can upload a basic program into the chip to make it do a number of things... Anyway, using a potentiometer for throttle, you could have the basic stamp pulse the throttle output on the controller at a given frequency, varying the length of the "on" pulses inversely with the "off" pulses, aka, pulse width modulation. That would give a truly proportional throttle, that would be pretty smooth depending on the pulse frequency, and the car could remain stock. You could, of course, double the voltage for more gusto... This might also work for steering, but i'm not sure.
For kingofjapan, can you send me some pics of your hovercraft? i'd like to see how you did yours. I am working on one too, in fact, the reason i got my clone... but its so much darn fun, i havent torn it down yet. Mainly i'm curious what you used as a prop or fan. I have made larger R/C craft using propellers but theres nothing i have found small enough for the little microb motors. I suppose it might have to be geared....
Thanks.
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  #65  
Old 12-16-2002, 02:45 PM
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I'm excited to see how the Turbo mod turns out kids!
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  #66  
Old 12-22-2002, 04:02 PM
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Re: wouldnt it be NOS?

Quote:
Originally posted by dxhatchback
well in my experiences with cars and speed bursts, this little mod u are doin wouldnt be a turbo. it would be called Nitrous Oxide. Turbos are always adding power to the motor, and Nitrous is only on when u push the button... so in theory, this is NOS. Yes a turbo kicks in as soon as it spools up, but not to the effect of this little boost you have made.

Travis
Actually, I don't think turbo's "always" add power. They are usually designed to add boost under hard accelleration...so it still could be a turbo mod. It could be nitrous. It could be a blower. It could be a T/C circuit attached to a 555 timer...
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  #67  
Old 12-22-2002, 10:22 PM
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Steve, could you post some more pics of your mod thingy? I want to build one, and I don't know what I need, how to make it, how to use it, etc. I need everything you have to help me build one!

Thanx!
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  #68  
Old 12-23-2002, 12:38 PM
tjmon tjmon is offline
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Cool

Yeah, Steve what xatu said. I'd like to see some pics and plans of your turbo mod.
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  #69  
Old 12-23-2002, 12:50 PM
tjmon tjmon is offline
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Cool

Yeah, Steve what xatu said. I'd like to see some pics and plans of your turbo mod.
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  #70  
Old 12-23-2002, 02:46 PM
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I would do ANYTHING to make my car go faster! Even if it means....*gulp*....doing electronic stuff!
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  #71  
Old 12-26-2002, 08:20 PM
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New thought on this thread...

Was reading through this thread, and had kind of an interesting thought.

I used to work on generators for a living, and railroads have always been kind of a hobby of mine. One of the neat things about the diesel electric locomotive, versus steam is a little electrical twist that the diesels had in their favor.

When a diesel electric locomotive is starting from a stop, the locomotive drops the voltage off the generator, and increases the amperage going to the traction motors. The higher amperage gives more torque to start the train moving. As time passes, and the train accelerates, the voltage starts to rise, and amperage starts to drop, for optimal high speed running. The steam engines had trouble at the low end of things, but could run well at higher speeds.

Anyways, after reading about the "turbo" mod with dual batteries, I started to think about a mod to the idea. Instead of just bringing in the second battery to increase voltage, why not use it in parallel when starting, and switch to series for the "boost?"

Steve, did you have any luck with your original mod? This is one that I may try in that great someday, based a lot on the luck that you've had.

Thanks to you all for a great thread that's given me a lot to think about tonight!

Cheers!

Chris
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  #72  
Old 12-27-2002, 02:48 PM
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Don't let this thread die!

Still missing lots of data, links and text here... I have recently started taking the plunge here with mods (after a successful controller re-fit/re-build/mod) and am REALLY interested in all of the mods (three or more so far) in this thread...

Come back to the light and post up some info and pics...
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  #73  
Old 12-27-2002, 03:19 PM
gabriel silver gabriel silver is offline
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turbo switch option

Hey folks, I just figured out an option to simply switch the turbo on and off...

Mike's Mods ( http://www.cflowers.freeserve.co.uk/mike_mods.htm ) has the "Ultimate Light Mod" in which he uses some IC to switch on the front light when you double-tap the forward button... would be cool to get this working with the turbo.. It IS possible, but as long as Im not a pro in electronics I don't exactly know HOW..

Anybody any hints ?
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  #74  
Old 12-28-2002, 05:09 PM
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Very cool gabriel silver! Anyone got any ideas on how this is accomplished?
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  #75  
Old 01-01-2003, 04:50 PM
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Hey Steve and all others that tried this mod/project!
I know i'm a bit late in reading this thread but as I read all 6 pages, I got really interested.
I just wanted to clarify one thing. Was the idea of this mod to simulate the 'lag' that real turbos had? [aka turbo lag]
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