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Old 10-16-2002, 12:27 PM
AceQ AceQ is offline
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Join Date: Oct 2002
Posts: 27
Arena games:

Arena games:

With five Bit-Char-G’s of different knock off and original brands, we stepped into the world of micro RC. Of all the races and time trials, the games enjoyed the most were Arena games. The Arena was basically a 6’x8’ rounded area with ‘bumpers’ made out of a garden hose. Here is a quick break down of the three most popular games.

Five Player Arena games:
Tag:
Average Game Time: 3+ minutes.
Fun Factor: * * *.* ( 3.5 of 5 )
In Short: Play tag until someone is 'it' five times.
Each person picks a position at the base of the track and one car is considered ‘it’. The car must run around the track chasing the other opponents until tapping a different car. The tapped car gets a counter and is now ‘it’. The game continues until someone gets tapped for five counters. The person who loses is ‘it’ for the next game.

Moment of excitement:
During one match a single player was tagged five times in 30 seconds during a crunch near the middle of the track. The ‘it’ car changed hands more times than all five of us could count. We were all attempting to flee the middle and just kept tagging cars on the way.

Vampire / Highlander
Average Game Time: 2.5 minutes.
Fun Factor: * * * * ( 4 of 5 )
In Short: Each tagged person is 'It' until only one remains uninfected.
Each person picks a position at the base of the track and one car is considered the Vampire. The Vampire runs around the track chasing opponents until tapping a car. Now both players are considered Vampires and chase the remaining vehicles. Each time a vehicle is tapped by a Vampire he/she becomes a Vampire. The last non Vampire car is considered the winner.

Moment of excitement:
One match had three vampires and two uninfected vehicles. As the vampires chased the uninfected, the non vamps kept running into each other in crossing routes. During one rather violent collision of a Toyota BB and a Mazda the Toyota BB was sent into the air and jumped a vampire, landing on its wheels and kept going. The Mazda was tapped Toyota BB won the game.

Barrel War
Average Game Time: 5+ minutes!
Fun Factor: * * * * * ( 5 of 5 )
In Short: Get all barrels into the opponents court.
This game uses the pylon / barrel set you can purchase. Take five barrels and place them in a line across the middle of the Arena. Make sure the barrels are a fair distance apart. Pick two teams of players and a renegade with five players or just two teams with four players. The object is to get all of the barrels into your opponents ‘court’ before they do the same to you. There is a small 6” buffer in the middle of the track. The barrels must cross this buffer to be considered in the opponents court ( 3” on both sides ). Each team starts on the opposite ends of the track. The renegade can start anywhere. The job of the renegade is to simply inhibit players by moving barrels or simply tapping the cars out of a well-aligned shot at a barrel. This game gets insane. Players are all over the court attempting to stick barrels in hard spots and secure barrels from getting hit. The renegade adds to the confusion by causing chaos on the field. Because of the long nature of the game, cars will have to recharge. This is a strategic point, if you need to recharge during a critical point in the game. Reducing the barrel amounts can shorten the game time.

Moment of excitement:
During one very close match my partner had to recharge his vehicle. This was a major blow against us as the other team only needed one more barrel to win. Even though the car only takes about 45 seconds to recharge the game was 30 seconds from over as they had the barrel on the move. He looked at me and then at his car. “That’s all you get!”, he said as he put his car back on the track with only a ½ charge. Momentum swayed and we eventually won the match. 45 seconds can be an eternity.


I hope you enjoy these games as much as we did. The more players the better the Arena match.

-AceQ-
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