
02-06-2003, 09:08 AM
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TinyRC Pro
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Join Date: Sep 2002
Location: Bochum / Germany
Posts: 22
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Bit Char-G PC-Game...
Hello, Iīm going to start a BitChar-G racing game für the PC about mid-april.
For that purpose, I would like you to email me
download links to every available BitChar-G car
in *.3ds (3D StudioMax) or *.x Flie-Format !!
guess they are around 30megs each, should at least have 5000 polys !!
fitting it into Microsizers-shape may also be done by you if the result looks good ;-) !!
Thanx for your HELP !!
mailto: bitcharg-bochum@gmx.de
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02-06-2003, 11:10 AM
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Registered User
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Join Date: Jan 2003
Location: baltimore,md
Posts: 1,061
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5000poloys lol that how many laura craft carachter is made up with in here ps2 game
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02-08-2003, 08:00 AM
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TinyRC Pro
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Join Date: Sep 2002
Location: Bochum / Germany
Posts: 22
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Donīt you think thatīs enough ??
feel free up to 50.000 polys per car.
Not my problem, but if you want to make a BCG-game with 2 player split screen and 8player Network support,
hereīs your turn !!
What Camera would be coolest ??
Static like real BCG-driving behind/in car ??
TELL ME !!
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02-08-2003, 08:05 AM
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sup3r whit3 b0i f00!
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Join Date: Jan 2003
Posts: 141
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Make it like the view you see when you drive your bit in real life.
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02-08-2003, 08:29 AM
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"I could quit by Tuesday"
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Join Date: Dec 2002
Location: Michigan
Posts: 75
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Are there any .3ds models of Bits in the right preportions? I've been making low poly models of custom Bit bodies (not in 3ds format) to make paper models and I've looked all over for .3ds file of a Bit chassis. I would like to see some if they exsist.
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02-08-2003, 08:47 AM
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"I could quit by Tuesday"
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Join Date: Dec 2002
Location: Michigan
Posts: 75
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Heres a shot of a body I may do in the future with my low poly chassis template, but there is no way to convert this to .3ds. I have 3D studio max, but I would have to start over and make it from scratch.
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02-08-2003, 10:56 AM
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Hulk smash!
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Join Date: Jul 2002
Posts: 2,193
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AJFoot,
Roughly, about how long does it take you to go from idea to fully finished body?
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02-08-2003, 11:04 AM
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Got Mini-z?
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Join Date: Dec 2002
Location: Jersey
Posts: 451
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hey ajfoot, can't u just put .3ds behind the file name and it would convert it?? i donno...thats how i convert some of my pics and files...
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02-08-2003, 12:16 PM
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Registered User
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Join Date: Dec 2002
Location: Edmonton (Alberta)
Posts: 466
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zip zaps already did a game. But if you want ideas, go to shockwave.com and look at the zip zap game, it's kinda fun
__________________
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AMC Represent
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02-08-2003, 01:06 PM
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Where's the Beer?
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Join Date: Dec 2002
Location: Philadelphia
Posts: 310
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Hey AJ, this is a pretty big task your going to undertake so if you have any questions about development feel free to ask.
One rule for game development I try and follow is K.I.S.S.
keep it simple stupid. Think of the game SuperSprint a few years back. It was simple, kept the action on one screen, and by todays standards easy to develop on hardware available now to the public. That screen you have designed there with the frame would be great for an in-game design menu, i.e. Bit customization mode.
Again, I'm not saying you can't do this project, just know what your getting into. Development of a game is a long process, and then you have to go BUG-hunting.
Good luck on your project, and keep us imformed on it's progress.
__________________
I'm taking the Bit's offroad!
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02-08-2003, 01:53 PM
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"I could quit by Tuesday"
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Join Date: Dec 2002
Location: Michigan
Posts: 75
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Quote:
Originally posted by Namuna
AJFoot,
Roughly, about how long does it take you to go from idea to fully finished body?
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I let you know when I finish one LOL!
No really, designing the shell is the easy part, so lets say 3-4 hours doing whatever I have to do to make a Bit shell on the computer. -3d modeling, rendering a flat 2d pic to be printed out etc.
Cut out and assemble a paper model 1 hour. Applying layers of plastic resin 30min plus drying time in between coats
Shaping, sanding, cutting, filing, drilling the rough plastic shell into shape 20, 30-50hours+ for a finished product.
Quote:
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Originally posted by PWalk Hey AJ, this is a pretty big task your going to undertake so if you have any questions about development feel free to ask.
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Sorry about the confusion but I'm not developing the game, B!NO is. I just hijacked the thread talking about my custom bodies.
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02-08-2003, 01:58 PM
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Where's the Beer?
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Join Date: Dec 2002
Location: Philadelphia
Posts: 310
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ok, then just put BINO in wherever I wrote AJFoot
__________________
I'm taking the Bit's offroad!
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02-09-2003, 05:05 PM
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TinyRC Pro
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Join Date: Sep 2002
Location: Bochum / Germany
Posts: 22
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HEY AJ, could you please seend me some cars, at least one
to
mailto: bitcharg-bochum@gmx.de
so that I can test if the file format works with my editor !!
PLEASE !!
THE GAME
Iīm gonna keep it dawn simple !!
Maybe later on with other settings like gears and tires and so on, but first, simple tracks and at least 4 cars on road to steer !!
Nothinīelse .... :-)
THX
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02-09-2003, 06:07 PM
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Got Mini-z?
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Join Date: Dec 2002
Location: Jersey
Posts: 451
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hey when ur almost done could i be a beta tester? i could help get the glitches...also u could ask the people who made nitto challenge
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02-09-2003, 06:29 PM
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"I could quit by Tuesday"
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Join Date: Dec 2002
Location: Michigan
Posts: 75
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Quote:
Originally posted by B!NO
HEY AJ, could you please seend me some cars, at least one
to
mailto: bitcharg-bochum@gmx.de
so that I can test if the file format works with my editor !!
PLEASE !!
THX
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Sorry, the file format and the editor/modeler I used is suppose to be restricted to public release as per the beta test agreement that I signed, so I can't send any files produced with it. However, I plan on using 3D Studio Max for anything new I do, and I'll send you what I can, when I can...okay?
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