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there's one excuse to drift... on low-traction surfaces when you need more steering, or you need to get the car through a tight spot quickly. rally racing would be the only place you find these conditions.
the other, theoretical condition is that drifting allows the CG of your car to take a wider radius than if you were to enter the corner using grip (because the rear will often follow a tighter line, thus the CG has to turn tighter). so surprisingly enough you can really cut into a corner with a drift. but (assuming a RWD car) to accelerate efficiently out of the corner, you have to regain traction before you reach the apex of the turn. and since the drift already set up your angle of corner exit, you need very little front grip when exiting the drift.
when you apply this, you can do as follows: set the car up for a touch of off-power oversteer, and as much on-power rear traction as you can get. entering the corner you can coast in and turn, or brake and turn. but you have to start getting on the throttle early to avoid losing the slide (you don't have much inertia to work with). keep the throttle low enough to not gain any angle. when you get to the apex, hopefully you've already got traction; if not, lift off enough to get it back, and accelerate out like a normal grip corner.
that IMO is an efficient use of the drift; under power, there's only one way to get the most out of the tires, and that's under full grip. but when decelerating, you have some options, and the drift is one of them. the scandinavian flick was invented for this purpose.
2fast4u- when you wrote the guide, had you actually tried drifting? without ridiculous skill and good equipment, RWD RC drifting is quite hard.
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