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Bit Char-G PC-Game...
Hello, I´m going to start a BitChar-G racing game für the PC about mid-april.
For that purpose, I would like you to email me download links to every available BitChar-G car in *.3ds (3D StudioMax) or *.x Flie-Format !! guess they are around 30megs each, should at least have 5000 polys !! fitting it into Microsizers-shape may also be done by you if the result looks good ;-) !! Thanx for your HELP !! mailto: bitcharg-bochum@gmx.de |
5000poloys lol that how many laura craft carachter is made up with in here ps2 game
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Don´t you think that´s enough ??
feel free up to 50.000 polys per car. Not my problem, but if you want to make a BCG-game with 2 player split screen and 8player Network support, here´s your turn !! What Camera would be coolest ?? Static like real BCG-driving behind/in car ?? TELL ME !! |
Make it like the view you see when you drive your bit in real life.
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Are there any .3ds models of Bits in the right preportions? I've been making low poly models of custom Bit bodies (not in 3ds format) to make paper models and I've looked all over for .3ds file of a Bit chassis. I would like to see some if they exsist.
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1 Attachment(s)
Heres a shot of a body I may do in the future with my low poly chassis template, but there is no way to convert this to .3ds. I have 3D studio max, but I would have to start over and make it from scratch.
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AJFoot,
Roughly, about how long does it take you to go from idea to fully finished body? |
hey ajfoot, can't u just put .3ds behind the file name and it would convert it?? i donno...thats how i convert some of my pics and files...
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zip zaps already did a game. But if you want ideas, go to shockwave.com and look at the zip zap game, it's kinda fun
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Hey AJ, this is a pretty big task your going to undertake so if you have any questions about development feel free to ask.
One rule for game development I try and follow is K.I.S.S. keep it simple stupid. Think of the game SuperSprint a few years back. It was simple, kept the action on one screen, and by todays standards easy to develop on hardware available now to the public. That screen you have designed there with the frame would be great for an in-game design menu, i.e. Bit customization mode. Again, I'm not saying you can't do this project, just know what your getting into. Development of a game is a long process, and then you have to go BUG-hunting. Good luck on your project, and keep us imformed on it's progress. |
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No really, designing the shell is the easy part, so lets say 3-4 hours doing whatever I have to do to make a Bit shell on the computer. -3d modeling, rendering a flat 2d pic to be printed out etc. Cut out and assemble a paper model 1 hour. Applying layers of plastic resin 30min plus drying time in between coats Shaping, sanding, cutting, filing, drilling the rough plastic shell into shape 20, 30-50hours+ for a finished product. Quote:
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ok, then just put BINO in wherever I wrote AJFoot
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HEY AJ, could you please seend me some cars, at least one
to mailto: bitcharg-bochum@gmx.de so that I can test if the file format works with my editor !! PLEASE !! THE GAME I´m gonna keep it dawn simple !! Maybe later on with other settings like gears and tires and so on, but first, simple tracks and at least 4 cars on road to steer !! Nothin´else .... :-) THX |
hey when ur almost done could i be a beta tester? i could help get the glitches...also u could ask the people who made nitto challenge;)
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