View Full Version : new toy.
dragon4450
11-05-2003, 04:00 AM
just wanted to share this with you guys i plan on putting one in a xmod and see how well it does.
http://www.promatchracing.com/1028.jpg
5 cells 1/3 aaa size pack. it should last about 15 mins if i'm lucky.
neurokinetik
11-05-2003, 09:28 AM
Looks like a good find. I wouldn't be too concerned about the run time, as most races don't last nearly that long.
If you find that the run time is too short, then you could put one of those packs on each side and run them in parallel... then you'll double the run time.
How is the weight compared to the AAAs?
Murcielago659
11-05-2003, 12:44 PM
Ever hear of a one hour main? It's basically a one hour endurance race. Not saying that there will be a one hour main with these, but it's definitaly possible.
neurokinetik
11-05-2003, 12:53 PM
When I was racing, 5 minute races were the norm. 1/12th scale used to run up to 8 minute races, but nothing longer than that. This was about 15 years ago, however... :lol:
dragon4450
11-05-2003, 03:00 PM
Originally posted by neurokinetik
Looks like a good find. I wouldn't be too concerned about the run time, as most races don't last nearly that long.
If you find that the run time is too short, then you could put one of those packs on each side and run them in parallel... then you'll double the run time.
How is the weight compared to the AAAs?
it weighs about the same as 2 cells adding in the wire solder and conecting pices. and i hadnt thought about running them parallel. means i would have to rewire them but i think it would be worth it for the added runtime.
starman76
11-09-2003, 12:40 AM
How would you recharge the packs and how long would it take?
slugbugg
11-09-2003, 07:06 AM
Cool find, it looks like a micro receiver pack.
mustang_steve
11-09-2003, 05:22 PM
endurance racing could be a new thing to try out with these cars.
Instead of the fastest, most tricked out car, go for the highest average speed (massive cornering stability, drivetrain efficiency) and run time. I assume it will be a far more difficult feat as far as car tweaking is concerned...well unless you go with a custom battery setup.
Maybe for certain races, a limit on the type of batteries you can give it should be specified, since it's too easy to get massive amounts of power/runtime from playing with the types/quantities of batteries being used to run the car.
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